@ChrisF
Since my last message, I haven't drawn anymore; in fact, I haven't even opened the drawing program due to lack of time.
You wrote: "Surprised you can't just alter the stern from a saved copy?"
Excellent point.
Rhinoceros is different from 3D modeling programs.
But before I try to explain the differences, you should know that I know how to use 15% (and probably less) of this program's commands and features.
I only use a minimal part of the software's potential (and I have an English version, which certainly doesn't make learning easier).
This is why I'm forced to redo the hull drawing almost from scratch. There could probably be a simpler and faster way.
That said, you should know that (I did some research on this topic and watched some video tutorials on the subject):
3D programs are based, as far as I understand, on three main modalities: the use of NURBS (Non-Uniform Rational Basis Spline); polygon meshes; and parametric solid modeling.
Rhinoceros stands out primarily for its native use of NURBS geometry, which allows you to create mathematically perfect surfaces and smooth curves, unlike most other software based on polygon meshes or parametric solid modeling.
Software like Blender, Maya, or 3ds Max use meshes (networks of triangles or squares).
Rhino uses mathematical formulas (NURBS). Surfaces remain perfectly smooth even when zoomed in to infinity. Polygons reveal facets when magnified.
Rhino is millimetric and exchanges clean data with CNC machines and 3D printers. Polygon programs are ideal for visually organic shapes, but they lack engineering precision.
Rhino is used for product design, architecture, and jewelry. Blender and Maya are used for animation, video games, and visual effects (VFX).
Programs like SolidWorks, Fusion 360, and Inventor are based on a rigid construction history and dimensional constraints.
Rhino allows you to "draw in space" freely and sculpturally, without having to define rigid geometric constraints before starting.
In parametric CAD, you change a dimension and the entire model updates. In Rhino (without specific plugins), radical changes to an advanced model often require rebuilding parts of the surface.
Rhino vs. BIM Software (Revit, Archicad)
In architecture, Rhino is used very differently than BIM programs.
Revit thinks in terms of real architectural elements (walls, windows, floors). Rhino thinks in terms of pure geometry (points, lines, surfaces).
Rhino allows you to create fluid facades, parametric roofs, and organic shapes that are almost impossible to manage in Revit.
To build solids, I start from lines and surfaces, not directly from pieces that I then model, but maybe that's just my limitation. It's also worth considering that I don't have many very important plug-ins.
Basically, now I limit myself to this.
1. I set the starting lines.
2. I create the surfaces, such as the hull, which is the most difficult part of all. Obviously, the difficulty depends on the type of hull. In fact, if I have to make the hull of a Springer tug, which is essentially a raft, it takes me two minutes. All I have to do is draw the profile curve, then the surface from that, and finally extrude this surface to create the volume. The hull of a speedboat is much more difficult, the hull of a clipper ship is even more complicated (obviously, I'm referring to projects that start from a blank sheet of paper).
3. I cut the hull surfaces to create the keel and frames, then build the hull skeleton on which I'll apply the planking.
4. When do I need to create volume and surfaces aren't enough?
As you may have realized, with this method, I can create a model from scratch without necessarily creating volumes; I just need 3D surfaces.
I need volume (and therefore I need to close the surfaces) in two cases: when I want to know the volume value, for example, the immersed volume to determine the displacement (i.e., the total weight) in advance, or when I need to 3D print a part. This part must be a solid.